Webcam mocap for live visuals

Webcam mocap visuals for live sets.

Turn face, hand, and upper-body motion into shader output for Syphon, Spout, and NDI. Try the full workflow free, then pay $5 once to remove the watermark.

Platforms
macOS Apple Silicon + Windows x64
Outputs
Syphon, Spout, NDI
Demo
Full workflow with watermarked output
Download Demo

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CAPTURE PIPELINE FACE + HANDS + POSE + OUTPUT
face gestures action matrix Syphon / Spout / NDI
Input Webcam tracking

Hands, upper body, face signals, and gesture states.

Engine Reactive shaders

Map motion to melt, bloom, warp, fire, and custom GLSL presets.

Output VJ-ready routing

Built for Syphon, Spout, and NDI desktop performance workflows.

Built for the booth

A compact tool for bodies, cameras, and shaders.

Gesture Matrix

Route face, hand, and pose events to shader parameters and composition controls.

Shader Imports

Bring in GLSL snippets, raw URLs, Shadertoy-style code, and saved presets.

Desktop Output

Package live visuals for macOS Syphon, Windows Spout, and NDI pipelines.

Demo Friendly

Let anyone try the app for free with a watermark on exported and routed output.

Works on macOS Apple Silicon and Windows x64

Desktop installers are available for the main live-visual rigs.

Demo limit Watermark on routed output

Test the capture, shader, and output workflow before buying.

Full license $5 one time

Remove the watermark, get private installers, and recover downloads by email.

Support [email protected]

Use the recovery page or email support if a download link goes missing.

Pads + XY control

The performance surface, shown like the app.

The pads workspace gives each hand a playable control area, then routes strikes and XY movement into shader parameters.

INFINIGHTCapture
Preview Shader Pads Mapping Signal

Control Surface

Aurora Melt

2/2 hands Face
XY Box Left XY
Target Bloom
X Axis Warp
Y Axis Melt
Value 0.72
Set Six pads with XY
Bloom

Visual Drum Pad

Six pads with XY

Bloom
Color Shift

Signal routing

Turn motion into playable visual control.

Use hand pads, face gestures, and pose signals to drive shader parameters, switch effects, and publish the final feed to Syphon, Spout, or NDI.

Feature 01

Visual pads + XY

Strike six pads, ride XY zones, and map each hand to shader values during a set.

Feature 02

Gesture action matrix

Route started, held, released, repeated, and latched gestures to effects or output changes.

Feature 03

Live output routing

Publish shader, wireframe, or full camera composite feeds into desktop VJ tools.

Simple pricing

Try it free. Keep it for five dollars.

Free demo $0

Explore the full visual workflow with a watermark on output.

Get Demo

Free demo

Download the demo first.

Try the full capture workflow for free with a watermark on output. No checkout needed.